![]() ![]() One will pick you up and fly up the next dune. Activating the Banner will release a group of Carpets. Going North-West, will bring you to a small pit with a crashed Machine / "Cloth 3" to your left side.You can either go more straight after the first Symbol to get to the Flower or North-West to free Carpets there first. ![]() "Cloth 3" on the map is a crashed Machine with a big Banner.finding a small ruin with a banner ( freeing carpet / "Cloth 2") and a Symbol. Its a After a rather long way and the ruin is a bit hidden. Flying straight to the right side at the start is a very common route. At start either free "Cloth 1" straight ahead and then fly directly to east or skip the Cloth 1.Apologies for the long read! Ravingmadness ( talk) 16:43, 2 June 2020 (UTC) Finding all cloth and symbols may take some extended walking around, but it helps to get to know the level better too. ("I could not find another (shorter) way to deliver a text description on how to go. Note: this is not exactly the route shown on the map. Following a route and visit some or all places.Heading directly to the North to the mountain, thus skipping (some) symbols. ![]() Each ones Chirp bubble needs to reach the other player to charge their scarf, to help with flying. Tandem Flying, flying together with a Companion while chirping and touching each other works very well in this level and helps a lot to be quicker. Some are shorter, some lead to certain places and others are used to mix things up. The map on the right should help to find the basic directions to get the Glyphs, Symbols, Carpets (cloth) and the flower.Īgain, in Journey there are often several different paths you can take. Visiting the flower to the right side of "Cloth 3". "Cloth 2" is with a Symbol, see Galleries below. Shooting stars will cross the sky from time to time. When activated, a or more carpets will be released from the inside of the machine part. There are parts of machines laying around and banners growing out of them. Scattered throughout the sand are several more ruins. Beyond the first dune is an inactive shell of a machine, from which a cloth creature may be freed. When the player enters this zone they are treated to sweeping views of desolate sand dunes before control of their character is returned to them. Straight forward after entering the level. On the last tower you will find the Shrine, that opens the path to the next level.Ĭloth 1. There is no straight route to visit them all.įor this level the Trophies, Glyphs and Symbols are mentioned in sections, since there are many different ways you can get to them.Īfter one last big dune you will see a rather dark looking area (flying sand and shadow) with two connected Towers and a huge wall to the North. Find the only plant in Journey: a Flower.Ĭompanions are often eager to show players around here, flying from one important place to the other.The last freeing process happens after watching the Vision. free all cloth creatures / Carpets, those are found at 7 places.Try to find all the 4 symbols for a longer scarf and. ![]()
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